TopWare Interactive makes a further update to their hit title KnightShift available. With

- 120 new weapons and other pieces of equipment and
- 10 new adversaries, which can be met from level 30 upwards,

to enhance the already extensive role-playing part of the game.
Inside KnightShift (Update from 1.1 to 1.2) - 7 MB
Inside KnightShift (Update from 1.0 to 1.2) - 25 MB

4Players (Update von 1.1 auf 1.2) - 7 MB
4Players (Update von 1.0 auf 1.2) - 25 MB


- With version 1.109 all RPG characters are returned to level 0. All the equipment and gold from those characters will be automaticly stored in their magic chests.
- after running the new 1.109 version once, older versions will not be able to read character data (it cannot be read by version 1.01 and 1.00).

New features:
- It is now possible to join currently running RPG sessions
- Each character of a player in an RPG game has his own magic chest located near his or her starting point. This chest can be used to store their equipment. Chests with equipment can be transported from one game to another.
- Password protected channels have been added to the EarthNet
- Player's character symbol has a different color on the mini map. It is now a yellow circle with a cross.
- More information is available about running games.
- Characters created by the "Mirror spell" have a blue sparkling perimeter. This shows which one is a real character and which is a mirror. This perimeter is not visible to other players.
- Potions are deactivated in the editor to avoid cheating.
- All console functions have been disabled to avoid cheating.
- It is possible to open the research window in RPG mode by shortcut.

New RPG maps:
- The Great Wall (8 Players)
- Galapagos (8 Players)
- Labyrinth (8 Players)
- Hillborough (4 Players)

Rebalancing in RPG mode:
- Hunter is much stronger and faster.
- Spearman is stronger
- Barbarian is weaker in higher levels
- Knight is weaker in higher levels
- Levels above level 50 require much more experience than before.
- Spells are restricted to experience levels. It is not possible for low-level characters to learn advanced spells.
- Freeze spells does not work on player characters
- Ghost spell is less powerful and does not last as long as it did in the previous version.
- Freeze area spell does not last as long as it did earlier.
- All traps are more powerful and weigh less.
- Knight commanding skill works on other allied players
- Magical character's inventory capacity expands with their magic power (as with non magical characters).
- Maximum protection with sets of equipment is reduced to 95 percent.

Fixed bugs:
- Items can not be duplicated by disconnect from the game.
- Ignore now works if someone is chatting from the Game to Lobby and from the Lobby to Game.
- Fixed messages in EarthNet while entering games and channels.
Language MOD

The Installation of this MOD replaces the German language edition with the English (UK publication)
Also allowing a choice between English or German subtitles. It will also upgrade the U.S. "Once upon a Knight" version with dialogs for RPG. It also update version 1.00 to version 1.01, which supports OGG audio compression. Version 1.01 is fully compatible with the 1.00 version in all multiplayer matches.

NOTE: the OGG audio compression technology used by this KnightShift MOD has been included for research purposes. This technology will be used in Earth 2160, the next big, smash episode in Reality Pump's hit series.

The installation of this MOD can be reversed by making the appropriate selection. This undo option requires approximately 110 MB free disk space for a back up of previous files.

Inside KnightShift