Thursday, 17th April 2003 - Friday, 21th March 2003
Thursday, 17th April 2003

TopWare has the right to boast. For all players and fans and others waiting for something new on KnightShift, TopWare Interactive has released six new screen shots with high-resolution terrains.

Friday, 28th March 2003
KnightShift is now just a tick away from the Beta 3 stage.

I had heard that the new Beta version of KnightShift would be different, but I did not expect to be looking a game bursting out of its puberty into early adulthood with such a bang. The overall impression at TopWare could be heard coming out of every office with comments like WOW! And CORR!

So what's new?.. The terrain density has been increased with the result that the characters' level of detail fits better to the ground and the graphic engine "tweaked" the conclusion of which is a noticeable increase in speed. The new sound tracks for the RPG Mode have been added and the old music has not taken offence and gone to sulk in the corner. The player has the option of one or the other and the result is surprisingly good In the all-new RPG game itself there are so many new artefacts buildings and again options that no one has, as yet, had time enough to explore the KnightShift world adequately to give a comprehensive report. A short word to an unnamed game developer somewhere in the world who seems to be "borrowing/plagiarising" ideas and also soon to go on the market with their new product. "Give up! You can no longer compete."

One more thing has to be said to about all the refinements and improvements to the title and this needs to be a public statement. Reality Pump, congratulations!

Friday, 21th March 2003

This year is already three months old and is already proving to be a very busy year for everyone involved in gaming projects around the world. I read in the stars on New Years Eve that the games market and industry will experience a boost around the time that KnightShift comes to the shops. Progress with our project has just taken a leap forward into its puberty and is growing with each new recording built into the program. Of course, puberty, as all parents know is a trying time calling for a lot of patience and understanding. As parents of this game they have our full sympathy.

Good news or bad? The possible answers to this question are not correct or incorrect and will remain a thing of pure opinion. We now proudly announce that KnightShift will take a little longer before it comes on the market. After a lot of scrutiny and criticism by our good selves, we have started to change a lot of details in the game ranging from character graphics to massively improved gameplay and the accompanying musical score. One very important aspect of the game is getting more: More what? You may well ask. More detail, more attention, more gaming fun. For the player the result is more RPG. This whole part of the game is being expanded to its extremes, improved and enhanced adding percent pure to this already great game.

In the meantime, recordings for the English and German versions of KnightShift are progressing at a good steady speed and the results are great!

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