Friday, 16th May 2003 - Friday, 25th April 2003
Friday, 16th May 2003

So what's new?.. We have a new beta version of KnightShift and some models have been changed or replaced. The new beta 4 once again shows improvements this time achieved by pulling and hammering on all corners of the graphic engine, which sometimes works better than gentle persuasion.

There are improvements to the RTS part of the game with some options on the building characteristics and RPG is becoming a game of massive proportions in itself with an inventory list of around 800 items. Of course, updates to the game come on Fridays usually at the same time as I write this and with all the new stuff to find out about we can spend the weekend sitting in front of a battery of PCs just to ensure that our overview of this project does not take a gentle stroll out of the window. Unfortunately, it would be a great folly to give you too many details now as I know that the competition also reads these pages and they will not be satisfied with the stuff that has already been nicked. We quite understand; they also need ideas. We've got them!

And to introduce our new witch, it is enough to say that she no longer looks like a warty, flying nose. But after having spent some time at the stylist and a few expensive boutiques is now very acceptable as the woman she should be. We couldn't do much about her moaning and grumbling though, but she will be liked with her warm heart of molten lead.

Wednesday, 30th April 2003

KnightShift on GermanTV! - 3sat @neues - Monday, 5th May 2003, 21:30 p.m. Your ZUXXEZ team has got its running shoes on to make up for the lost time caused by a TV camera team and reporter anxious to get KnightShift and our humble little concern on the box. On Monday in German television we get a little moment of glory and a taste of what is to come. It was so exciting that I ironed a shirt this morning. It all started as a producer was having a quick breakfast surf and stumbled across our latest screen shots, which brought the desired reaction of our work: "Wow! I gotta have that on the show" The good man has made an excellent decision.

Monday, 28th April 2003

Good, better, brilliant! I have just seen new water enhancements in our soon to be released game. Unbelievable, fantastic, wow! There is every thing from a tranquil little puddle to a raging torrent and more improvements to come. Believe me, when our little baby comes on the market your eyes will have a feast. After about 100 hours recording in the studio the dialogues for this RTS/RPG mix are just about finished and they are really good. My personal thanks goes to all the speakers and actors who have taken great pains to help make this project what is. And what it is is f, f, fantastic! I should know because I'm sitting in one of the KS hot seats.

Friday, 25th April 2003

Work on our baby, KnightShift, in the English version is coming to a hectic close and the German version is in the making, and right now in Paris work is under way for France and the French speaking territories of Europe by Arxel Tribe. And just to finish for this week, TopWare is now working in co-operation with SIS to support Xabre graphic cards. Their card models 200, 400 and 600 will show outstanding, as yet unseen graphics, making my pet project even better.

Together with ATI and Matrox, we are very happy to say that TopWare is now working together with the most innovative and best-known manufacturers of per pixel shader graphic cards.

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